{"id":1165,"date":"2026-08-10T05:04:23","date_gmt":"2026-08-10T05:04:23","guid":{"rendered":"https:\/\/www.nilo.io\/articles\/superbullet-ai-unity-browser-engine"},"modified":"2026-08-10T05:04:23","modified_gmt":"2026-08-10T05:04:23","slug":"superbullet-ai-unity-browser-engine","status":"publish","type":"post","link":"https:\/\/www.nilo.io\/articles\/superbullet-ai-unity-browser-engine","title":{"rendered":"Superbullet AI vs Unity vs Browser Engine: How to Choose"},"content":{"rendered":"<p><em>Written by: Nuno Leiria, Founder &amp; CEO @ Nilo<\/em><\/p>\n<h2 id=\"key-takeaways\">Key Takeaways<\/h2>\n<ul>\n<li>Your 3D creation tool choice controls how fast you start building and how much hardware or setup slows you down.<\/li>\n<li>SuperBulletStudios speeds up Roblox workflows but keeps everything locked inside that single platform.<\/li>\n<li>Unity gives you serious multi-platform power but needs desktop installs, C# skills, and a long setup process.<\/li>\n<li>Browser engines remove most of those barriers by running fully in your browser with WebGPU and WebAssembly.<\/li>\n<li><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\"><strong>Jump into Nilo\u2019s open beta and start building in your browser for free.<\/strong><\/a><\/li>\n<\/ul>\n<h2>The Problem: Why Your Tool Choice Can Block Your Progress<\/h2>\n<p>Picking the wrong tool can stop your project before it even starts. Install friction usually hits first. <a href=\"https:\/\/pugetsystems.com\/solutions\/real-time-engine-workstations\/game-development\/hardware-recommendations\" target=\"_blank\" rel=\"noindex nofollow\">Professional game development workstations for engines like Unity and Unreal Engine require substantial hardware resources<\/a>, including high-end CPUs, dedicated GPUs, and 500 GB or more of storage. If your laptop cannot handle that, you stall out immediately.<\/p>\n<p>Scripting walls show up next. Roblox uses Luau, a typed version of Lua, and <a href=\"https:\/\/easyclaw.com\/blog\/top-lists\/best-ai-for-roblox-coding\" target=\"_blank\" rel=\"noindex nofollow\">most general-purpose AI tools hallucinate or suggest outdated APIs when handling Roblox-specific calls<\/a>. Unity expects you to understand C# before you can make anything interactive. These hurdles feel huge, and they are a big reason many aspiring builders like you abandon projects after a few weeks.<\/p>\n<p>Export limits create even more frustration. SuperBulletStudios keeps everything inside Roblox. Unity\u2019s WebGL exports <a href=\"https:\/\/app.cinevva.com\/guides\/web-game-engines-comparison\" target=\"_blank\" rel=\"noindex nofollow\">require a minimum download of around 8 MB even for empty projects, with its WebGPU backend still experimental and off by default as of Unity 6.5 in June 2026<\/a>. Your tool choice ends up deciding who can actually play what you build.<\/p>\n<p>To get past install friction, scripting walls, and export limits, you can look at three main types of tools that solve these problems in different ways.<\/p>\n<h2>Three Types of Tools You Can Choose From<\/h2>\n<p>Three distinct categories exist for aspiring builders today:<\/p>\n<ul>\n<li><strong>Nilo<\/strong> is a browser engine built from scratch as an AI-native game creation platform. You generate 3D assets, rig characters, and write game logic using natural language prompts by typing, talking, or sending an image to the AI. You publish worlds with a shareable link, all inside your browser.<\/li>\n<li><strong>SuperBulletStudios<\/strong> is an AI-assisted workflow focused on Roblox game development. It speeds up asset creation and scripting inside Roblox but stays tied to that ecosystem.<\/li>\n<li><strong>Unity<\/strong> is a professional desktop engine with wide cross-platform export. Unity AI entered open beta on <a href=\"https:\/\/www.aieatingtheworld.com\/articles\/unity-ai-open-beta-agent-gateway-mcp-server\" target=\"_blank\" rel=\"noindex nofollow\">May 1, 2026<\/a> and adds in-editor AI help, but the core workflow still depends on C#, local installation, and desktop hardware.<\/li>\n<\/ul>\n<p>Nilo stands out because it does not just soften a professional tool. It rethinks what a creation tool should feel like for builders who grew up in Minecraft and Roblox.<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498576333-cc4147ffb5c1.png\" alt=\"Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<p>The table below shows how each tool\u2019s main focus affects install needs and how easily you can move your work between platforms.<\/p>\n<h2>Core Purpose and Install Requirements<\/h2>\n<table>\n<thead>\n<tr>\n<th>Tool<\/th>\n<th>Primary Focus<\/th>\n<th>Install Required<\/th>\n<th>Export Flexibility<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Nilo<\/td>\n<td>Browser-based AI game engine that lets you build, play, and share 3D worlds quickly<\/td>\n<td>No install, runs in any modern browser<\/td>\n<td>FBX, OBJ, STL, glTF, compatible with Roblox, Unity, Blender, VRChat, Unreal Engine<\/td>\n<\/tr>\n<tr>\n<td>SuperBulletStudios<\/td>\n<td>AI-assisted Roblox game development<\/td>\n<td>Roblox Studio desktop install required<\/td>\n<td>Roblox ecosystem only<\/td>\n<\/tr>\n<tr>\n<td>Unity<\/td>\n<td>Professional multi-platform desktop engine<\/td>\n<td>Full desktop install, high-end CPU and GPU recommended<\/td>\n<td>Mobile, console, desktop, WebGL, broad but complex<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Setup Time and Performance Reality Check<\/h2>\n<p>Setup time eats into your creative energy. Roblox Studio needs a desktop installation. <a href=\"https:\/\/bloxbot.ai\/guide\/getting-started-ai-roblox\" target=\"_blank\" rel=\"noindex nofollow\">AI tools that connect to Roblox Studio, like BloxBot, require downloading an installer, enabling the Studio MCP server in settings, and connecting an AI provider<\/a>. You go through several steps before you even place your first object.<\/p>\n<p>Unity\u2019s web performance has improved, but gaps remain. Unity WebGL builds commonly require several seconds for first paint and to become interactive, with exports starting at 5\u201315 MB compressed for the engine alone, and real projects often reaching 25\u201350 MB total. Browser-native engines load in seconds by comparison.<\/p>\n<p>Browser engines powered by WebGPU and WebAssembly close that gap in a big way. WebGPU is a low-level browser graphics API, similar to the tech that powers console and PC games. WebAssembly runs engine logic at near-native speed. <a href=\"https:\/\/metavert.io\/compare\/webgpu-vs-wasm\" target=\"_blank\" rel=\"noindex nofollow\">As of early 2026, WebGPU delivers strong performance and draw-call throughput improvements over WebGL<\/a>. <a href=\"https:\/\/web-platform-dx.github.io\/web-features-explorer\/features\/webgpu\/\" target=\"_blank\" rel=\"noindex nofollow\">WebGPU reached baseline support in Chrome, Edge, and Safari by January 2026 but remains unsupported in Firefox, which blocks full baseline availability<\/a>.<\/p>\n<p>When you compare setup and performance, look at a few simple checks. Does the tool need a download? How long does it take from opening a link to seeing a 3D scene? Can you share your world with a friend using only a URL, with no install on their side?<\/p>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\"><strong>Test Nilo\u2019s instant-load browser engine and see your first 3D scene in seconds.<\/strong><\/a><\/p>\n<p>Nilo\u2019s custom engine uses C++ physics compiled to WebAssembly, with WebGPU graphics and a WebGL fallback. <a href=\"https:\/\/vr.org\/articles\/webxr-adoption-surge-2026-browsers-vs-apps\" target=\"_blank\" rel=\"noindex nofollow\">App download friction reduces engagement compared to browser-based experiences<\/a>, so more of your friends actually join you to build.<\/p>\n<h2>How Coding Feels in Each Tool<\/h2>\n<p><strong>SuperBulletStudios<\/strong> uses AI-assisted prompts inside Roblox. <a href=\"https:\/\/easyclaw.com\/blog\/top-lists\/best-ai-for-roblox-coding\" target=\"_blank\" rel=\"noindex nofollow\">Effective Roblox AI prompting means you specify script type first, name the Roblox services you use, and describe the behavior you want<\/a>. You still face a learning curve, and <a href=\"https:\/\/easyclaw.com\/blog\/top-lists\/best-ai-for-roblox-coding\" target=\"_blank\" rel=\"noindex nofollow\">current AI tools for Roblox cannot reliably handle full game architecture with complex data and many systems without human oversight<\/a>.<\/p>\n<p><strong>Unity<\/strong> uses its AI Assistant to generate C# scripts. <a href=\"https:\/\/learn.unity.com\/course\/prototype-a-scene-with-unity-ai\/tutorial\/use-assistant-to-set-up-your-scene\" target=\"_blank\" rel=\"noindex nofollow\">You still attach generated code to GameObjects, validate it, and test it inside the usual Unity C# workflow<\/a>. <a href=\"https:\/\/buildfastwithai.com\/blogs\/unity-ai-open-beta-guide-2026\" target=\"_blank\" rel=\"noindex nofollow\">Unity AI runs on a credit-based model with a 14-day free trial that offers 1,000 credits, then costs 10 dollars per month<\/a>.<\/p>\n<p><strong>Nilo<\/strong> lets you use natural language prompts so you type, talk, or send an image to the AI, and working game logic appears in real time inside your 3D world. You do not need C#. You do not copy and paste scripts between windows. You can still open the code and tweak variables directly, like changing \u201cspeed = 2\u201d to \u201cspeed = 20\u201d, so you learn real programming ideas while you build. As one builder said in Nilo\u2019s February 2026 Survey, \u201cYou made me enjoy vibe-coding. The code assistance works almost flawlessly, other experiences have just been frustrating at best.\u201d<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498523335-4f1ad3fb5e04.png\" alt=\"World generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>World generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<h2>How You Can Publish and Export Your Work<\/h2>\n<p>Publishing options decide who can actually play with what you build. Before you commit to a tool, check these publishing criteria:<\/p>\n<ul>\n<li>Can you share your world with a link instantly, without the other person downloading anything?<\/li>\n<li>Can you export to standard 3D formats like FBX, OBJ, or glTF for use in other platforms?<\/li>\n<li>Does the tool adjust polygon counts automatically for platforms like Roblox, which cap assets at 10K to 20K polygons?<\/li>\n<li>Can you publish beyond a single ecosystem?<\/li>\n<\/ul>\n<p><strong>Nilo<\/strong> exports to FBX, OBJ, STL, and glTF, which work with Roblox, Unity, Blender, VRChat, and Unreal Engine. Its LOD system automatically adjusts polygon counts on the fly, so Roblox\u2019s strict performance limits do not force you into manual cleanup. You publish worlds with a one-click share link.<\/p>\n<p><strong>SuperBulletStudios<\/strong> keeps assets inside Roblox. <a href=\"https:\/\/about.roblox.com\/id\/newsroom\/2026\/04\/roblox-studio-going-agentic\" target=\"_blank\" rel=\"noindex nofollow\">Roblox Assistant\u2019s agentic features do not provide any way to export completed games outside Roblox<\/a>.<\/p>\n<p><strong>Unity<\/strong> supports many exports, including mobile, console, desktop, and WebGL. At the same time, <a href=\"https:\/\/app.cinevva.com\/guides\/web-game-engines-comparison\" target=\"_blank\" rel=\"noindex nofollow\">Unity treats web export as secondary to desktop, mobile, and console builds, and accepts slower performance and experimental WebGPU support as of Unity 6.5<\/a>.<\/p>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\"><strong>Export a Roblox-ready asset from Nilo and test it in your own game.<\/strong><\/a><\/p>\n<h2>Where Each Tool Fits Best<\/h2>\n<p><strong>Nilo<\/strong> works well when you want to go from idea to playable world quickly, without installs, scripting knowledge, or losing friends along the way. If you want to generate a custom character, rig it with one click, describe the game logic in plain language, and share the result with a link in the same session, Nilo matches that flow. A builder in Nilo\u2019s February 2026 Survey said, \u201cThere are no limits on what you can create \u2014 just type, draw or add in an image and you can generate, rig, customise and place a fully 3D model within minutes.\u201d<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498489815-fadb26f77978.png\" alt=\"Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<p><strong>SuperBulletStudios<\/strong> fits when you already live inside the Roblox ecosystem, have Roblox Studio installed, and want AI to speed up scripting and asset creation for Roblox games. <a href=\"https:\/\/about.roblox.com\/id\/newsroom\/2026\/04\/roblox-studio-going-agentic\" target=\"_blank\" rel=\"noindex nofollow\">Forty four percent of the top 1,000 creators on Roblox use Roblox Assistant or third-party AI tools via MCP to plan, build, and test their games<\/a>, so you join a very active scene.<\/p>\n<p><strong>Unity<\/strong> fits when you aim for a commercial multi-platform game, need console or mobile export, and have the hardware plus time to learn C#. <a href=\"https:\/\/buildfastwithai.com\/blogs\/unity-ai-open-beta-guide-2026\" target=\"_blank\" rel=\"noindex nofollow\">Median project development time across the Unity ecosystem has dropped 77 percent since 2022, from 91 hours to 21 hours<\/a>. That shows strong productivity gains, but the baseline still assumes a professional-level commitment.<\/p>\n<h2>What a Nilo Session Feels Like<\/h2>\n<p>A typical Nilo session starts in your browser. You open a link, sign in, and land inside a live 3D world without any download. From there you can:<\/p>\n<ul>\n<li>Type a description or upload a sketch to generate a 3D model in seconds<\/li>\n<li>Use the LOD slider to match Roblox polygon caps automatically<\/li>\n<li>Rig a bipedal character in a T-pose with one click<\/li>\n<li>Type what you want the character to do, like \u201cwalk forward and jump when the player presses space\u201d, and watch working code appear in real time<\/li>\n<li>Share a link so friends on desktop or mobile can join and build with you<\/li>\n<li>Export as FBX or glTF and import directly into Roblox Studio<\/li>\n<\/ul>\n<p>Nilo stands out because generation, rigging, animation, coding, collaboration, and export all live in one place. Its model-agnostic AI layer, which connects to providers like Meshy, Tripo, Cartwheel, Nano Banana, and Uthana, gives you strong results without forcing you to pick between many AI options. As one builder said in Nilo\u2019s February 2026 Survey, \u201cI like how it feels like a good game engine rather than a vibe coding tool, with easy building and a good focus on being able to export and import content.\u201d<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498504409-2166b6c2f713.png\" alt=\"Assets and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Assets and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<p>In that same survey, 93 percent of builders said they would recommend Nilo to a friend, and 82 percent rated their experience as \u201cAwesome\u201d or \u201cGood\u201d, which shows how well this workflow lands for aspiring builders like you.<\/p>\n<h2>Match Each Tool to Your Goal<\/h2>\n<p>The table below connects common goals to how each tool supports them, so you can quickly see what fits your current project.<\/p>\n<table>\n<thead>\n<tr>\n<th>Your Goal<\/th>\n<th>Nilo<\/th>\n<th>SuperBulletStudios<\/th>\n<th>Unity<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Start building with zero installs today<\/td>\n<td>\u2713 Browser-only, share via link<\/td>\n<td>\u2717 Requires Roblox Studio desktop install<\/td>\n<td>\u2717 Requires desktop install and hardware<\/td>\n<\/tr>\n<tr>\n<td>Create Roblox-ready assets fast<\/td>\n<td>\u2713 LOD system auto-optimizes for Roblox polygon caps<\/td>\n<td>\u2713 Built for Roblox ecosystem<\/td>\n<td>Possible via export, manual optimization needed<\/td>\n<\/tr>\n<tr>\n<td>Build without coding knowledge<\/td>\n<td>\u2713 Natural language prompts and vibe coding<\/td>\n<td>Partial, still needs Luau context<\/td>\n<td>Partial, C# still needed for complex logic<\/td>\n<\/tr>\n<tr>\n<td>Collaborate in real time with friends<\/td>\n<td>\u2713 Multiplayer creation via shared link<\/td>\n<td>Limited, Roblox Studio is single-user by default<\/td>\n<td>Limited, no real-time co-editing in standard workflow<\/td>\n<\/tr>\n<tr>\n<td>Export to multiple platforms<\/td>\n<td>\u2713 FBX, OBJ, STL, glTF for Roblox, Unity, Blender, VRChat, Unreal<\/td>\n<td>\u2717 Roblox only<\/td>\n<td>\u2713 Broad platform support<\/td>\n<\/tr>\n<tr>\n<td>Build a commercial multi-platform game<\/td>\n<td>Growing, full game publishing coming<\/td>\n<td>\u2717 Roblox ecosystem only<\/td>\n<td>\u2713 Industry standard for multi-platform<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Best Practices for Testing These Tools Yourself<\/h2>\n<p>You can use this checklist when you try any 3D creation tool:<\/p>\n<ul>\n<li>Time to first 3D object: Can you create something in under five minutes from a cold start?<\/li>\n<li>Install requirement: Does it need a download, or does it run in a browser tab?<\/li>\n<li>Coding barrier: Can you add game logic without writing code manually?<\/li>\n<li>Collaboration: Can a friend join your world by clicking a link, with no setup on their side?<\/li>\n<li>Export quality: Do exported assets meet Roblox\u2019s polygon caps without manual cleanup?<\/li>\n<li>Iteration speed: <a href=\"https:\/\/egmatic.com\/blog\/game-preview-testing-speed-up-development-cycle\" target=\"_blank\" rel=\"noindex nofollow\">The number of good iterations you can try in a day depends on preview speed. A one-second test allows around twenty variations of a mechanic in a minute, while a thirty-second test limits you to only a few attempts<\/a>.<\/li>\n<li>Cost to start: Can you try the full workflow for free before you spend money?<\/li>\n<\/ul>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\"><strong>Run through this checklist in Nilo\u2019s open beta and see how the browser workflow feels.<\/strong><\/a><\/p>\n<h2>Frequently Asked Questions<\/h2>\n<h3>What is a browser engine and how does it differ from Unity or Roblox Studio?<\/h3>\n<p>A browser engine is a game creation platform that runs fully inside your web browser. You avoid downloads, installations, and high-end hardware. Unity and Roblox Studio are desktop apps, so you install them and need a capable computer to run them well. Browser engines like Nilo use WebAssembly to run engine logic at near-native speed and WebGPU to access your GPU for real-time 3D. You open a link and start building.<\/p>\n<h3>Do you need to know how to code to use these tools?<\/h3>\n<p>Your coding needs change by tool. Unity requires C# scripting for most interactive game logic, even with AI help, and you still attach and test scripts yourself. SuperBulletStudios and other Roblox AI tools reduce the scripting load but still expect you to understand Roblox\u2019s Luau scripting context for reliable results. Nilo\u2019s built-in editor accepts natural language prompts in any language, so you type what you want to happen and see working code appear in your 3D world. You can also edit variables directly, which helps you learn programming concepts without pressure.<\/p>\n<h3>Can you export what you make in Nilo to Roblox or other platforms?<\/h3>\n<p>Yes. Nilo exports to FBX, OBJ, STL, and glTF, which work with Roblox Studio, Unity, Blender, VRChat, and Unreal Engine. Nilo\u2019s LOD system automatically adjusts polygon counts to match Roblox\u2019s 10K to 20K polygon caps, so you skip manual cleanup before importing. You can use Nilo as your full creation pipeline or as an asset creation hub that feeds other platforms. Any models, skins, or items you create are yours to use, publish, and monetize.<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498595177-f0c019bde969.png\" alt=\"Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<h3>What are the real limits of AI-assisted Roblox tools like SuperBulletStudios?<\/h3>\n<p>AI-assisted Roblox tools speed up scripting, asset generation, and playtesting inside Roblox. Their main limits are platform lock-in, the need for Roblox Studio\u2019s desktop installation, and the ongoing requirement to understand Luau scripting context for complex logic. They also do not offer export or publishing paths outside Roblox. If you want to focus only on Roblox and already feel comfortable in Roblox Studio, these tools help a lot. If you want cross-platform projects or a no-install start, they will not match your goals.<\/p>\n<h3>Is Nilo only for Roblox builders, or can you use it for other games?<\/h3>\n<p>Nilo is built for aspiring builders who want to create, play, and share interactive 3D worlds, and its Roblox exporter gives you a strong entry point if you already build there. Nilo is not limited to Roblox, though. You can build and publish playable worlds directly in Nilo, export assets to Unity, Unreal Engine, Blender, or VRChat, and collaborate with friends in real time no matter which platform you target later. The platform is in open beta, and full game creation plus publishing features keep expanding.<\/p>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\"><strong>Explore Nilo\u2019s open beta and see how it fits your current and future projects.<\/strong><\/a><\/p>\n<h2>Conclusion: Pick the Tool That Matches Your Next Step<\/h2>\n<p>The superbullet ai unity vs browser engine comparison comes down to what you need right now. SuperBulletStudios speeds up Roblox-specific workflows but keeps you inside that ecosystem. Unity offers professional multi-platform power but expects desktop hardware, C# skills, and serious setup time. Browser engines remove many of those barriers, and Nilo stands out by combining near-native WebGPU and WebAssembly performance with an AI-assisted creation pipeline, real-time multiplayer collaboration, and one-click Roblox export, all in your browser.<\/p>\n<p>If you want to move from idea to playable world without installs, scripting walls, or lost momentum, a browser engine deserves your first look. As one builder said in Nilo\u2019s February 2026 Survey, \u201cThe sky\u2019s the limit. Whatever you can think you can make. You don\u2019t have to put in tons of effort.\u201d<\/p>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\"><strong>Start building your own world in Nilo\u2019s open beta and invite friends to play today.<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Roblox-only, desktop installs, or instant browser builds? See how each tool stacks up \u2014 and why Nilo lets you start building right now, for free.<\/p>\n","protected":false},"author":76,"featured_media":1164,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1165","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts\/1165","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/comments?post=1165"}],"version-history":[{"count":0,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts\/1165\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/media\/1164"}],"wp:attachment":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/media?parent=1165"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/categories?post=1165"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/tags?post=1165"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}