{"id":1382,"date":"2026-09-11T05:03:14","date_gmt":"2026-09-11T05:03:14","guid":{"rendered":"https:\/\/www.nilo.io\/articles\/export-from-blender-to-roblox-2"},"modified":"2026-09-11T05:03:14","modified_gmt":"2026-09-11T05:03:14","slug":"export-from-blender-to-roblox-2","status":"publish","type":"post","link":"https:\/\/www.nilo.io\/articles\/export-from-blender-to-roblox-2","title":{"rendered":"How To Export a Blender File to Roblox (FBX Guide)"},"content":{"rendered":"<p><em>Written by: Nuno Leiria, Founder &amp; CEO @ Nilo<\/em><\/p>\n<h2 id=\"key-takeaways\">Key Takeaways<\/h2>\n<ul>\n<li>Six FBX export settings decide whether your Blender model lands correctly in Roblox: Selected Only, Path Mode, Embed Textures, Apply Scalings, Forward, and Up.<\/li>\n<li>Apply transforms with Ctrl+A, delete cameras and lights, and select only your mesh before exporting to avoid the most common import failures.<\/li>\n<li>FBX fits most Roblox projects because it carries meshes, rigs, animations, and PBR materials. OBJ only carries static geometry.<\/li>\n<li>A gray mesh almost always means broken texture paths. Pack resources in Blender and enable Embed Textures in the FBX panel to fix it.<\/li>\n<li>You can skip the FBX panel with <a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Nilo\u2019s one-click RBXMX export<\/a>, which packs textures and attachments for you.<\/li>\n<\/ul>\n<h2>How To Export A File From Blender To Roblox<\/h2>\n<p>Export your model from Blender as an FBX, then bring it into <a href=\"https:\/\/create.roblox.com\/docs\/art\/blender\" target=\"_blank\" rel=\"noindex nofollow\">Roblox Studio&#039;s Asset Manager<\/a>. Six settings control whether that round trip works: Selected Only, Path Mode, Embed Textures, Apply Scalings, Forward, and Up. Get these six settings right and your model usually lands correctly the first time.<\/p>\n<ol>\n<li>In Blender, select only the mesh you want to export.<\/li>\n<li>Press Ctrl+A and choose Rotation &amp; Scale to apply transforms.<\/li>\n<li>Go to File &gt; Export &gt; FBX (.fbx).<\/li>\n<li>In the Include section, check Selected Only.<\/li>\n<li>Set Path Mode to Copy and click the Embed Textures icon beside it.<\/li>\n<li>Under Transform, set Apply Scalings to an <a href=\"https:\/\/robtsuku.com\/en\/blog\/blender-sword-roblox-tool\" target=\"_blank\" rel=\"noindex nofollow\">FBX-appropriate option such as FBX Units Scale<\/a>, Forward to -Z Forward, and Up to Y Up.<\/li>\n<li>Name your file, choose a destination folder, and click Export FBX.<\/li>\n<\/ol>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Build and play in Nilo\u2019s open beta without wrestling export settings.<\/a><\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498576333-cc4147ffb5c1.png\" alt=\"Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<h2>Pre-Export Cleanup: The Step Everyone Skips<\/h2>\n<p>The export steps above assume your scene is already clean. If it is not, three quick cleanup moves save you from the usual DevForum headaches.<\/p>\n<p>First, apply your transforms. In Blender&#039;s 3D Viewport, press Ctrl+A and select Rotation &amp; Scale. This bakes any scaling or rotation you applied into the mesh data. <a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/files\/import_export\/fbx_legacy.html\" target=\"_blank\" rel=\"noindex nofollow\">Blender&#039;s FBX exporter writes vertices in local object space when transforms are not applied<\/a>. That behavior often causes models to import at the wrong size or facing the wrong direction.<\/p>\n<p>Second, delete cameras and lights from your scene before exporting. <a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/files\/import_export\/fbx_legacy.html\" target=\"_blank\" rel=\"noindex nofollow\">Blender&#039;s FBX exporter exports all objects in the scene by default when Selected Objects is disabled<\/a>. Extra objects can sneak into your export and clutter Roblox Studio.<\/p>\n<p>Third, select only what you want to export. Use the Selected Only option in the export panel so nothing extra travels with your mesh. Skipping these three steps is a major reason you see \u201cmy model is huge\u201d or \u201cit is sideways\u201d posts on the Roblox DevForum late at night.<\/p>\n<h2>The FBX Export Settings That Actually Matter<\/h2>\n<p>Six settings decide whether your model lands correctly or fails on import. The table below shows the value each one needs for Roblox and what usually breaks when it is wrong, so you can spot problems at a glance.<\/p>\n<table>\n<thead>\n<tr>\n<th>Setting<\/th>\n<th>Value For Roblox<\/th>\n<th>What Breaks If Wrong<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Selected Only<\/td>\n<td>On<\/td>\n<td>Extra objects, cameras, and lights export with your mesh<\/td>\n<\/tr>\n<tr>\n<td>Path Mode<\/td>\n<td>Copy<\/td>\n<td>Textures reference broken file paths and import gray<\/td>\n<\/tr>\n<tr>\n<td>Embed Textures<\/td>\n<td>On<\/td>\n<td>Roblox cannot find your textures and shows a gray mesh<\/td>\n<\/tr>\n<tr>\n<td>Apply Scalings<\/td>\n<td>FBX Unit Scale<\/td>\n<td>Model imports 100x too big or too small<\/td>\n<\/tr>\n<tr>\n<td>Forward<\/td>\n<td>-Z Forward<\/td>\n<td>Model imports facing sideways<\/td>\n<\/tr>\n<tr>\n<td>Up<\/td>\n<td>Y Up<\/td>\n<td>Model imports lying on its back<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Choosing Between FBX, OBJ, And GLB For Roblox<\/h2>\n<p>For most Roblox projects, FBX works best. <a href=\"https:\/\/hyperdevs.app\/guides\/how-to-make-3d-models-for-roblox\" target=\"_blank\" rel=\"noindex nofollow\">Roblox Studio accepts FBX, OBJ, and GLB\/glTF<\/a>, but each format carries different data. <a href=\"https:\/\/photolibsoftware.com\/guides\/3d-file-formats-explained\" target=\"_blank\" rel=\"noindex nofollow\">FBX carries meshes, materials, skeletal rigs, and animation clips<\/a>, so it fits characters and anything that moves. glTF, especially the binary .glb format, packages textures inside a single file. Roblox increasingly supports it, and Roblox recommends it for many rigged models. <a href=\"https:\/\/ourcodeworld.com\/articles\/read\/4444\/choosing-an-ai-3d-export-format-that-survives-the-next-tool\" target=\"_blank\" rel=\"noindex nofollow\">OBJ carries geometry only<\/a>. Use it for simple static props where you do not need rigs, animations, or material hierarchies.<\/p>\n<ul>\n<li><strong>FBX:<\/strong> Meshes, rigs, animations, PBR materials, and a safe default for most Roblox exports.<\/li>\n<li><strong>glTF\/GLB:<\/strong> Single file with embedded textures, strong for textured assets and many rigged characters.<\/li>\n<li><strong>OBJ:<\/strong> Static geometry only, with no rig, animation, or embedded textures.<\/li>\n<\/ul>\n<h2>Importing Your FBX With Roblox Studio&#039;s Asset Manager<\/h2>\n<p>After you export your FBX, bring it into Roblox Studio with the Asset Manager.<\/p>\n<ol>\n<li>Open Roblox Studio and make sure your place is published.<\/li>\n<li>Go to View &gt; Asset Manager.<\/li>\n<li>Click the Bulk Import icon.<\/li>\n<li>Select your FBX file and click Apply All.<\/li>\n<li>Drag the imported asset from the Asset Manager into your world.<\/li>\n<\/ol>\n<p>Roblox Studio creates either a MeshPart or a Model when your asset imports. A MeshPart is a single mesh object, which fits simple props and static geometry. A Model is a container that holds multiple MeshParts, which you usually see with characters or multi-part objects. For rigged characters and accessories, use the Studio Importer under File &gt; Import. The Asset Manager does not accept meshes that carry rigging, skinning, or animation data.<\/p>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Skip manual imports and send content from Nilo straight into your Roblox experience.<\/a><\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498558906-2d7a57101ca9.png\" alt=\"Obby course generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Obby course generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<h2>Textures And Colors: Fixing Gray Models<\/h2>\n<p>A gray mesh in Roblox Studio almost always means broken texture paths. The model itself is usually fine. Before you export, go to File &gt; External Data &gt; Pack Resources in Blender. This embeds all linked textures into your .blend file so they travel with the export. Then, in the FBX export panel, set Path Mode to Copy and click the Embed Textures icon beside it. For more detail on baking and exporting texture maps, see our guide on <a href=\"#\" target=\"_blank\" rel=\"noindex nofollow\">Export Texture Maps To Roblox: Nilo&#039;s One-Click Vs Blender<\/a>.<\/p>\n<p><a href=\"https:\/\/devforum.roblox.com\/t\/1k-emissive-texture-incorrectly-detected-as-1080%C3%971080\/4847700\" target=\"_blank\" rel=\"noindex nofollow\">Roblox caps textures at 1024\u00d71024 pixels<\/a>. If your texture is larger, the upload fails. Downscale your texture in Blender or an image editor before export.<\/p>\n<h3>Why Are My Textures Missing In Roblox Studio?<\/h3>\n<p>Missing textures almost always come from broken file paths. Pack resources in Blender with File &gt; External Data &gt; Pack Resources, then enable Embed Textures in the FBX export panel. When both steps are done, the texture data travels inside the FBX file and Roblox Studio can read it on import.<\/p>\n<h2>How To Export Blender Animation For Roblox<\/h2>\n<p>Animation export adds a few extra rules on top of your normal mesh export. For a full walkthrough, see our guide on <a href=\"#\" target=\"_blank\" rel=\"noindex nofollow\">How To Export Blender Animations To Roblox Studio<\/a>. Keep these points in mind while you build.<\/p>\n<ul>\n<li>Keep your character in a T-pose with arms out and palms down before export. Roblox rigs expect this pose and it gives cleaner animation results.<\/li>\n<li>Export the rig with the mesh, because animations need the armature data to import correctly.<\/li>\n<li>Roblox expects bones at scale 1,1,1 and rotation 0,0,0, the root bone at the origin, and no more than four bone influences per vertex.<\/li>\n<\/ul>\n<p>Nilo&#039;s rigging focuses on bipedal humanoid characters in a T-pose, with clothing rigged as part of a full character model. Nilo does not support quadruped or creature rigs.<\/p>\n<h2>Troubleshooting: The Six Failures You Actually See<\/h2>\n<h3>My Model Is Tiny<\/h3>\n<p>Apply Scalings was set to something other than FBX Unit Scale. Re-export with Apply Scalings set to FBX Unit Scale. <a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/files\/import_export\/fbx_legacy.html\" target=\"_blank\" rel=\"noindex nofollow\">Blender&#039;s FBX exporter defaults to a Scale value of 10<\/a>, which can clash with Roblox&#039;s unit expectations when Apply Scalings is wrong.<\/p>\n<h3>My Model Is Huge<\/h3>\n<p>The same setting usually caused the problem in the other direction. Check Apply Scalings and confirm it is set to FBX Unit Scale. Also verify your Blender scene units. <a href=\"https:\/\/robtsuku.com\/en\/blog\/blender-sword-roblox-tool\" target=\"_blank\" rel=\"noindex nofollow\">Roblox&#039;s official Blender guide recommends Scene Properties &gt; Units set to Unit System: None and Rotation: Degrees<\/a> so Blender dimensions match Roblox Studio studs.<\/p>\n<h3>It Is Sideways<\/h3>\n<p>Forward and Up axes were set incorrectly. <a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/files\/import_export\/fbx_legacy.html\" target=\"_blank\" rel=\"noindex nofollow\">Blender uses Y Forward and Z Up as its native axis orientation<\/a>, which does not match Roblox&#039;s coordinate system. Set Forward to -Z Forward and Up to Y Up in the FBX export panel.<\/p>\n<h3>Textures Are Gray<\/h3>\n<p>Textures were not embedded. Pack Resources in Blender with File &gt; External Data &gt; Pack Resources, then re-export with Path Mode set to Copy and Embed Textures turned on.<\/p>\n<h3>Upload Rejected For Polycount<\/h3>\n<p>Roblox caps meshes at 20,000 triangles. Use Blender&#039;s Decimate modifier to reduce the triangle count, or split the model into separate meshes and import each one individually.<\/p>\n<h3>Upload Rejected For Texture Size<\/h3>\n<p><a href=\"https:\/\/devforum.roblox.com\/t\/1k-emissive-texture-incorrectly-detected-as-1080%C3%971080\/4847700\" target=\"_blank\" rel=\"noindex nofollow\">Roblox caps textures at 1024\u00d71024<\/a>. Downscale your texture in Blender or an image editor before export. A 1024\u00d71024 texture at export is the safe ceiling.<\/p>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Use Nilo when you want Roblox-ready exports without chasing these errors.<\/a><\/p>\n<h2>How To Export UGC From Blender To Roblox<\/h2>\n<p>UGC accessories such as hats, hair, wings, and armor follow the same FBX export settings as any other mesh, but with tighter limits. <a href=\"https:\/\/ugcraft.ai\/posts\/roblox-ugc-validation-errors\" target=\"_blank\" rel=\"noindex nofollow\">Rigid accessories are capped at 4,000 triangles, and texture limits depend on context<\/a>. Marketplace accessories can use 2048\u00d72048 textures, while PBR maps usually sit at 1024\u00d71024. Each accessory needs exactly one attachment point that uses the standardized name for its type. For a full walkthrough of the UGC export process, see our guide on <a href=\"#\" target=\"_blank\" rel=\"noindex nofollow\">How To Export Accessories To Roblox Studio (2026)<\/a>.<\/p>\n<h2>Skipping The FBX Panel With A Browser-Based Shortcut<\/h2>\n<p>If you would rather spend your session building instead of fighting the FBX export panel, Nilo stands out as a browser-based shortcut. You can move straight from asset creation to Roblox Studio without touching a single export setting.<\/p>\n<p>Nilo exports in RBXMX, Roblox&#039;s native format, which packs textures and attachments into a single file. You can use it without a subscription. You can also connect your Roblox account and export straight into your Roblox experience using your own API key, which skips the import step entirely. Nilo&#039;s built-in LOD system automatically adjusts polygon counts on the fly, so you stay under Roblox&#039;s 20,000-triangle cap without opening the Decimate modifier. Because everything runs in your browser, you can start building without installing software or upgrading your hardware.<\/p>\n<p>In Nilo&#039;s February 2026 survey, 93% of builders said they would recommend Nilo to a friend, and 82% rated their experience as \u201cAwesome\u201d or \u201cGood.\u201d One builder said: \u201cI like how it feels like a good game engine rather than a vibe coding tool, with easy building and a good focus on being able to export and import content.\u201d<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498523335-4f1ad3fb5e04.png\" alt=\"World generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>World generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<h2>Frequently Asked Questions<\/h2>\n<h3>Is FBX Or OBJ Better For Roblox?<\/h3>\n<p>FBX usually works better for Roblox projects. It carries mesh data, PBR materials, skeletal rigs, and animation clips in a single file, which fits characters, tools, and moving parts. glTF (GLB) is increasingly supported in Roblox Studio and works well for textured assets because it packages everything into one binary file. OBJ only carries geometry, with no rig, animation, or embedded textures, so it fits simple untextured static props.<\/p>\n<h3>Why Is My Blender Model The Wrong Size In Roblox?<\/h3>\n<p>Apply Scalings was likely not set to FBX Unit Scale. This setting causes many scale problems. Re-export your model with Apply Scalings set to FBX Unit Scale in the Transform section of Blender&#039;s FBX export panel. Also check that you applied your transforms before exporting with Ctrl+A &gt; Rotation &amp; Scale, since unapplied transforms often cause size mismatches.<\/p>\n<h3>Why Are My Textures Missing In Roblox Studio?<\/h3>\n<p>Textures were not embedded in the FBX file. Before exporting, go to File &gt; External Data &gt; Pack Resources in Blender to embed all linked textures into your project. Then in the FBX export panel, set Path Mode to Copy and click the Embed Textures icon beside it. When both steps are done, texture data travels inside the FBX and Roblox Studio can find it on import. Also check that your textures stay at or below 1024\u00d71024, since oversized textures cause upload failures even when paths are correct.<\/p>\n<h3>How Do I Export Blender Animation For Roblox?<\/h3>\n<p>Export the rig with the mesh and keep your character in a T-pose. Roblox expects bones at scale 1,1,1 and rotation 0,0,0, with the root bone at the origin carrying no influences, and no more than four bone influences per vertex. In Roblox Studio, import the rigged FBX via File &gt; Import instead of the Asset Manager, then set the rig type to Custom or R15. Import animations separately through Avatar &gt; Clip Editor &gt; Import from File.<\/p>\n<h3>How Do I Export UGC From Blender To Roblox?<\/h3>\n<p>Use the same FBX export settings as any other mesh: Selected Only on, Path Mode Copy, Embed Textures on, Apply Scalings FBX Unit Scale, Forward -Z Forward, and Up Y Up. Rigid accessories have a 4,000-triangle cap and a 1024\u00d71024 texture cap, and each accessory needs exactly one attachment point with the correct standardized name for its type. Keep your triangle count comfortably under 4,000 to give yourself room during Roblox&#039;s moderation review.<\/p>\n<h3>What Is Roblox&#039;s Polycount Limit?<\/h3>\n<p>Roblox allows 20,000 triangles per mesh for general MeshParts. Rigid accessories such as hats, hair, wings, and armor have a separate cap of 4,000 triangles. If your mesh exceeds either limit, Roblox Studio&#039;s importer rejects it. Use Blender&#039;s Decimate modifier to reduce triangle count, or split large models into separate meshes imported individually. You can also review the polycount advice in the troubleshooting section above.<\/p>\n<h3>What Is Roblox&#039;s Texture Size Limit?<\/h3>\n<p>Roblox caps PBR textures used by SurfaceAppearance at 1024\u00d71024 pixels. Textures larger than this cause upload failures, so downscale them in Blender or an image editor before export. <a href=\"https:\/\/ugcraft.ai\/posts\/roblox-ugc-validation-errors\" target=\"_blank\" rel=\"noindex nofollow\">Marketplace UGC accessories can use textures up to 2048\u00d72048, while PBR maps used by SurfaceAppearance stay capped at 1024\u00d71024<\/a>.<\/p>\n<h3>When Should I Consider A Browser-Based Alternative Like Nilo?<\/h3>\n<p>Consider Nilo when you want to skip the FBX panel and focus on building. Nilo exports Roblox&#039;s native RBXMX format in one click, packs textures and attachments into a single file, and runs in your browser so you avoid installs and downloads. Its built-in LOD system handles Roblox&#039;s polycount caps automatically, and you can connect your Roblox account to export straight into your experience with an API key.<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498489815-fadb26f77978.png\" alt=\"Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<h2>Conclusion: Get The Settings Right, Then Get Back To Building<\/h2>\n<p>The Blender FBX export panel controls how your work lands in Roblox. Six settings, Selected Only, Path Mode, Embed Textures, Apply Scalings, Forward, and Up, decide whether your model imports cleanly or sends you hunting through forums. Apply your transforms before you export, pack your textures, and follow the values in the table above. For animations, export the rig with the mesh in a T-pose and keep bones at scale 1,1,1. For UGC accessories, stay under 4,000 triangles and 1024\u00d71024 textures unless Marketplace rules allow more.<\/p>\n<p>If you prefer to skip the FBX panel and move straight from asset creation to Roblox Studio, Nilo&#039;s one-click RBXMX export, built-in LOD system, and browser-based workflow give you that path.<\/p>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Try Nilo\u2019s open beta and see how it feels to build and export in your browser.<\/a><\/p>\n<section data-read-next=\"true\">\n<h2>Read Next<\/h2>\n<ul>\n<li><a href=\"https:\/\/www.nilo.io\/articles\/export-blender-animation-roblox-studio\" target=\"_blank\">How to Export Blender Animations to Roblox Studio<\/a><\/li>\n<li><a href=\"https:\/\/www.nilo.io\/articles\/export-texture-maps-roblox-studio\" target=\"_blank\">Export Texture Maps to Roblox: Nilo&#8217;s One-Click vs Blender<\/a><\/li>\n<li><a href=\"https:\/\/www.nilo.io\/articles\/how-to-import-gltf-roblox\" target=\"_blank\">How to Import GLTF to Roblox: The Complete Beginner&#8217;s Guide<\/a><\/li>\n<li><a href=\"https:\/\/www.nilo.io\/articles\/export-ai-roblox-ugc-fast\" target=\"_blank\">How to Export AI Roblox UGC Without Blender in Minutes<\/a><\/li>\n<li><a href=\"https:\/\/www.nilo.io\/articles\/upload-custom-3d-models-roblox\" target=\"_blank\">How To Upload Custom 3D Models to Roblox<\/a><\/li>\n<\/ul>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Gray textures? Wrong scale? Rejected upload? Nilo walks you through the Blender-to-Roblox FBX settings that actually work. Start building today!<\/p>\n","protected":false},"author":76,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1382","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts\/1382","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/comments?post=1382"}],"version-history":[{"count":0,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts\/1382\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/media?parent=1382"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/categories?post=1382"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/tags?post=1382"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}