{"id":1408,"date":"2026-09-15T05:01:42","date_gmt":"2026-09-15T05:01:42","guid":{"rendered":"https:\/\/www.nilo.io\/articles\/easy-roblox-accessories-tutorial"},"modified":"2026-09-15T05:01:42","modified_gmt":"2026-09-15T05:01:42","slug":"easy-roblox-accessories-tutorial","status":"publish","type":"post","link":"https:\/\/www.nilo.io\/articles\/easy-roblox-accessories-tutorial","title":{"rendered":"How To Make Roblox Accessories for Your Avatar"},"content":{"rendered":"<p><em>Written by: Nuno Leiria, Founder &amp; CEO @ Nilo<\/em><\/p>\n<h2 id=\"key-takeaways\">Key Takeaways<\/h2>\n<ul>\n<li>You can create a Roblox hat with the Blender \u2192 Roblox Studio \u2192 Accessory Fitting Tool workflow, and all the software is free to install.<\/li>\n<li>Your first hat works best as a simple low-poly cylinder with a flat brim, applied transforms, and a triangulated mesh that stays under Roblox\u2019s triangle limits.<\/li>\n<li>Export the hat as an FBX file, import it into Roblox Studio, then use the Accessory Fitting Tool to snap it to the head and generate the accessory.<\/li>\n<li>Fix floating, sinking, or oversized hats by recentering the mesh in Blender, applying transforms, and re-fitting the accessory in the Accessory Fitting Tool.<\/li>\n<li>If you want to skip Blender, <a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">start building Roblox-ready accessories in your browser with Nilo\u2019s open beta<\/a>.<\/li>\n<\/ul>\n<h2>Step-By-Step: Make Roblox Accessories for Your Avatar<\/h2>\n<ol>\n<li>Download <a href=\"https:\/\/www.blender.org\/download\/\" target=\"_blank\" rel=\"noindex nofollow\">Blender<\/a> and <a href=\"https:\/\/create.roblox.com\/\" target=\"_blank\" rel=\"noindex nofollow\">Roblox Studio<\/a>. Both are free.<\/li>\n<li>Open Blender and delete the default cube by pressing <strong>X<\/strong>.<\/li>\n<li>Press <strong>Shift+A<\/strong> to open the Add menu and add a Cylinder as your hat\u2019s crown.<\/li>\n<li>Press <strong>S<\/strong> to scale it to roughly head size.<\/li>\n<li>Press <strong>Tab<\/strong> to enter Edit Mode, select the top face, then press <strong>E<\/strong> to extrude and shape the crown.<\/li>\n<li>Press <strong>Ctrl+A<\/strong> to apply all transforms, then triangulate the mesh with <strong>Ctrl+T<\/strong>.<\/li>\n<li>Export your hat as an <strong>FBX<\/strong> file.<\/li>\n<li>Open Roblox Studio and import the FBX using the 3D Importer.<\/li>\n<li>Go to <strong>Avatar \u2192 Accessory Fitting Tool<\/strong>, snap the hat to the head, then save it to Roblox.<\/li>\n<\/ol>\n<h2>What You Need Before You Start<\/h2>\n<p>Set up your tools and account first so you can focus on building instead of troubleshooting installs.<\/p>\n<ul>\n<li>Blender, free at blender.org<\/li>\n<li>Roblox Studio, free at create.roblox.com (separate from the Roblox player app)<\/li>\n<li>A Roblox account<\/li>\n<li>A desktop or laptop computer, since modeling requires a desktop and Roblox Studio has no official mobile version<\/li>\n<\/ul>\n<p>The software is free. <a href=\"https:\/\/ugcraft.ai\/pt\/posts\/how-to-upload-ugc-to-roblox\" target=\"_blank\" rel=\"noindex nofollow\">Uploading a 3D model to your own Roblox inventory is also free<\/a>, and fees only start when you submit an item to the Roblox Marketplace. As of July 14, 2026, <a href=\"https:\/\/devforum.roblox.com\/t\/building-stronger-protections-and-a-more-consistent-marketplace-unifying-2d-and-3d-avatar-item-publishing\/4722717\/1298\" target=\"_blank\" rel=\"noindex nofollow\">uploading an avatar item to the Marketplace costs 80 Robux per submission<\/a>, and that fee is usually not refunded if moderation rejects your item. Publishing the item for sale adds a publishing advance, <a href=\"https:\/\/ugcraft.ai\/pt\/posts\/how-to-upload-ugc-to-roblox\" target=\"_blank\" rel=\"noindex nofollow\">1,500 Robux for hats<\/a>, plus an active Roblox Plus or Premium subscription and ID verification.<\/p>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Try building your first accessory in Nilo\u2019s browser-based open beta<\/a>.<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498576333-cc4147ffb5c1.png\" alt=\"Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<h2>Step 1: Model a Simple Cylinder Hat in Blender<\/h2>\n<p>Start with a basic low-poly hat so you can learn the workflow without worrying about tiny details.<\/p>\n<p><a href=\"https:\/\/ugcraft.ai\/posts\/how-to-upload-ugc-to-roblox\" target=\"_blank\" rel=\"noindex nofollow\">Roblox accessory submissions are commonly capped at around 4,000 triangles, with some category budgets up to 20,000 triangles<\/a>. A beginner hat should stay far below that. Follow these steps:<\/p>\n<ol>\n<li>Open Blender. When the default cube appears in the viewport, press <strong>X<\/strong> to delete it.<\/li>\n<li>Press <strong>Shift+A<\/strong> to open the Add menu. Choose <strong>Mesh \u2192 Cylinder<\/strong>. A cylinder appears at the origin as your hat\u2019s crown.<\/li>\n<li>Press <strong>S<\/strong> to scale the cylinder. Move your mouse until it feels roughly head sized, then left-click to confirm.<\/li>\n<li>Press <strong>Tab<\/strong> to enter Edit Mode, then press <strong>3<\/strong> for Face Select mode.<\/li>\n<li>Click the top face of the cylinder. Press <strong>E<\/strong> to extrude upward to build the crown height, then left-click to confirm.<\/li>\n<li>For the brim, select the bottom edge loop by pressing <strong>Alt+click<\/strong> on the bottom ring of edges. Press <strong>E<\/strong> to extrude outward, then press <strong>S<\/strong> to scale it wider.<\/li>\n<li>Press <strong>Tab<\/strong> to return to Object Mode.<\/li>\n<li>Press <strong>Ctrl+A<\/strong> and choose <strong>All Transforms<\/strong>. <a href=\"https:\/\/katsbits.com\/codex\/roblox-mesh-prep-blender\" target=\"_blank\" rel=\"noindex nofollow\">Roblox Studio ignores and resets origin and transform properties on import<\/a>, so applying transforms before export keeps the hat predictable.<\/li>\n<li>Select all faces with <strong>A<\/strong>, then press <strong>Ctrl+T<\/strong> to triangulate. <a href=\"https:\/\/katsbits.com\/codex\/roblox-mesh-prep-blender\" target=\"_blank\" rel=\"noindex nofollow\">Letting Roblox triangulate on import can flip or rotate triangles at random and collapse surfaces<\/a>, so handle triangulation in Blender.<\/li>\n<\/ol>\n<h2>Step 2: Choose FBX Export Settings for Roblox<\/h2>\n<p>Pick FBX as your default format so your hat imports cleanly into Roblox Studio.<\/p>\n<p>Roblox Studio\u2019s 3D Importer reads both <a href=\"https:\/\/3d-agent.com\/roblox\/blender\" target=\"_blank\" rel=\"noindex nofollow\">FBX and OBJ files<\/a>. OBJ works for a simple static hat. <a href=\"https:\/\/katsbits.com\/codex\/blender-roblox-which-format\" target=\"_blank\" rel=\"noindex nofollow\">FBX is safer because it carries more data and handles textured meshes better<\/a>. If a textured model imports strangely as OBJ, export it again as FBX. glTF (or GLTF) is the preferred format for animated or skeleton-based assets, but it does not add benefits for a rigid hat.<\/p>\n<p>To export as FBX in Blender, go to <strong>File \u2192 Export \u2192 FBX<\/strong>. In the export panel, <a href=\"https:\/\/3dcreatorhub.com\/how-to-import-blender-models-into-roblox\" target=\"_blank\" rel=\"noindex nofollow\">set Path Mode to Copy, enable Embed Textures, set Apply Scalings to FBX Unit Scale, disable Add Leaf Bones, and disable Bake Animation<\/a>. Click <strong>Export FBX<\/strong>.<\/p>\n<h2>Step 3: Import Into Roblox Studio and Fit the Accessory<\/h2>\n<p>Bring your FBX into Roblox Studio, then use the Accessory Fitting Tool to turn it into a real hat.<\/p>\n<p>Open Roblox Studio and create or open a place. Go to <strong>Home \u2192 Import 3D<\/strong>, or drag your FBX into the viewport. The hat appears as a MeshPart in the workspace.<\/p>\n<p>Open the Accessory Fitting Tool by clicking the <strong>Avatar<\/strong> tab in the top menu bar, then clicking <strong>Accessory Fitting Tool<\/strong>. Select your MeshPart in the viewport. In the tool panel, choose the Asset Type. For a hat, select <strong>Hat<\/strong>. The Accessory Fitting Tool automatically creates and correctly names the required attachment based on the Asset Type, so you never need to hand-name the attachment point.<\/p>\n<p>A test avatar appears with a semi-transparent safe zone around the HatAttachment point. Use the Move and Rotate handles to position the hat so it sits on the head and stays inside the safe zone. <a href=\"https:\/\/katsbits.com\/codex\/roblox-accessory-fitting-tool\" target=\"_blank\" rel=\"noindex nofollow\">The safe zone check uses the model\u2019s overall bounding box, not just the visible mesh<\/a>. A hat can look correct but still fail if its bounding box pokes through. When the fit looks right, click <strong>Generate MeshPart Accessory<\/strong>.<\/p>\n<p>To save it to your account, right-click the accessory in the Explorer panel, choose <strong>Save to Roblox \u2192 Avatar Item \u2192 Accessory<\/strong>, select the Hat subtype, then submit. <a href=\"https:\/\/katsbits.com\/codex\/roblox-accessory-fitting-tool\" target=\"_blank\" rel=\"noindex nofollow\">The Accessory Fitting Tool is required for Marketplace uploads because it inserts a non-editable data schema that verifies and categorizes items for sale<\/a>. This step also strips scripts and other potentially harmful content.<\/p>\n<p>Even with this workflow, fitting can still feel tricky. The next section walks through the most common problems and how you can fix them fast.<\/p>\n<h2>Roblox Accessory Fitting Tool Fixes for Floating and Sinking Hats<\/h2>\n<p>Most early problems show up when you test the hat on an avatar. You can usually fix them with a small change in Blender or the fitting tool.<\/p>\n<ul>\n<li><strong>\u201cIt floats above my head.\u201d<\/strong> The attachment point sits too high. In the Accessory Fitting Tool, use the Move handle to lower the hat toward the head. If the gap is huge, the hat was probably modeled far above the origin in Blender. Recenter it at 0,0,0, then re-export.<\/li>\n<li><strong>\u201cIt\u2019s way too big.\u201d<\/strong> Scale was not applied before export. Go back to Blender, press <strong>Ctrl+A \u2192 All Transforms<\/strong>, then re-export. <a href=\"https:\/\/katsbits.com\/codex\/roblox-mesh-prep-blender\" target=\"_blank\" rel=\"noindex nofollow\">Roblox Studio resets an object\u2019s origin to its bounding-box center of mass on import<\/a>, so unapplied scale makes the hat arrive at the wrong size.<\/li>\n<li><strong>\u201cIt\u2019s sinking into the head.\u201d<\/strong> The attachment point sits too low, or the bounding box is off. Raise the hat in the Accessory Fitting Tool. If the bounding box causes the problem, <a href=\"https:\/\/katsbits.com\/codex\/roblox-accessory-fitting-tool\" target=\"_blank\" rel=\"noindex nofollow\">a rotated model can push the bounding box through the safe zone even when the visible mesh looks fine<\/a>. Delete the accessory entity and remake it with the hat oriented correctly.<\/li>\n<li><strong>\u201cIt\u2019s misaligned or rotated wrong.\u201d<\/strong> <a href=\"https:\/\/katsbits.com\/codex\/roblox-accessory-fitting-tool\" target=\"_blank\" rel=\"noindex nofollow\">If you need to reposition or adjust an object after creating the Accessory entity, delete and remake it instead of editing the model afterward<\/a>. Post-hoc edits can break the entity.<\/li>\n<li><strong>\u201cIt failed validation with a vertex color error.\u201d<\/strong> <a href=\"https:\/\/katsbits.com\/codex\/roblox-accessory-fitting-tool\" target=\"_blank\" rel=\"noindex nofollow\">Roblox Marketplace items fail validation when non-white vertex colors exist on the mesh<\/a>. In Blender, remove the Attribute entry under Color Attributes in Object Data Properties, or turn off vertex colors during export.<\/li>\n<\/ul>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Use Nilo to generate a hat from a prompt, then fine-tune it in Roblox Studio<\/a>.<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498523335-4f1ad3fb5e04.png\" alt=\"World generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>World generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<h2>Publishing Your Roblox Accessory on the Marketplace<\/h2>\n<p>After your accessory passes the Accessory Fitting Tool and you save it to your account, it appears under Creations in the Creator Dashboard, but it still is not listed for sale.<\/p>\n<p>To publish it, open its Manage Item page, set the title, description, and price, then pay the publishing advance mentioned earlier. <a href=\"https:\/\/ugcraft.ai\/pt\/posts\/how-to-upload-ugc-to-roblox\" target=\"_blank\" rel=\"noindex nofollow\">For a hat, that advance is 1,500 Robux<\/a>. The upload fee is a flat cost, while the publishing advance is rebated through sales.<\/p>\n<p>Prepare your account before you spend Robux. <a href=\"https:\/\/ugcraft.ai\/pt\/posts\/how-to-upload-ugc-to-roblox\" target=\"_blank\" rel=\"noindex nofollow\">Roblox requires government ID verification, or a linked parental account for users under 18, before you can upload content from Studio or the Creator Dashboard<\/a>. A confirmed email alone does not unlock uploads. Publishing for sale also needs 2-step verification and an active Roblox Plus or Premium subscription.<\/p>\n<p><a href=\"https:\/\/ugcraft.ai\/pt\/posts\/how-to-upload-ugc-to-roblox\" target=\"_blank\" rel=\"noindex nofollow\">Roblox moderation review time varies, from minutes to a day or more<\/a>. Check your Creations page in the Creator Hub instead of resubmitting, since uploading again creates a duplicate. <a href=\"https:\/\/ugcraft.ai\/pt\/posts\/how-to-upload-ugc-to-roblox\" target=\"_blank\" rel=\"noindex nofollow\">Common rejection triggers include real brand logos, brand-adjacent shapes, and readable text<\/a>. If your item is rejected, change the design and upload a new variation. The upload fee we covered earlier usually is not refunded on rejection.<\/p>\n<p>If the Blender workflow feels heavy, you can explore other paths that trade control for speed.<\/p>\n<h2>Can You Make Roblox Accessories Without Blender?<\/h2>\n<p>You can avoid Blender, but each alternative has its own limits and trade-offs.<\/p>\n<p>Roblox\u2019s in-platform Catalog Avatar Creator only recombines existing preset parts, so you cannot create original custom geometry there. Tools like Sloyd re-skin a pre-rigged mannequin with a fixed body shape. That setup can produce marketplace-ready output, but it restricts what you can design. Making accessories on mobile is not supported, since modeling needs a desktop and Roblox Studio has no official mobile version.<\/p>\n<p>Nilo stands out as a browser-based alternative that skips Blender entirely. <a href=\"https:\/\/www.nilo.io\" target=\"_blank\">Nilo is a browser-based 3D creation platform where you generate 3D characters, weapons, and props from a sketch, image, or text prompt<\/a>, so you do not install anything. Its level of detail (LOD) system adjusts polygon counts automatically to meet Roblox\u2019s polygon caps of 10K\u201320K. You can snap rigid accessories such as props, weapons, hair, wings, and armor directly onto a character and export everything in one click as an RBXMX file, Roblox\u2019s native format with textures and attachments packed in. Nilo is currently in open beta and free to use with 1,000 Nilo Bits per month.<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498489815-fadb26f77978.png\" alt=\"Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<p>Nilo today focuses on asset creation, and the team is building toward a full game creation and publishing pipeline. Nilo works alongside Roblox Studio as a workflow accelerator that removes the Blender step, so you can spend your time designing instead of debugging polycounts. As one builder said in Nilo\u2019s February 2026 survey, \u201cI do not have to spend hours on 3D modeling the simplest things. Now I can use Nilo and do it in 15 seconds.\u201d<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498504409-2166b6c2f713.png\" alt=\"Assets and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Assets and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<p>Here is how the Blender path and the Nilo path compare, so you can pick what fits how you like to build:<\/p>\n<table>\n<thead>\n<tr>\n<th>Path<\/th>\n<th>Software Needed<\/th>\n<th>Time to First Accessory<\/th>\n<th>Best For<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Blender \u2192 Roblox Studio<\/td>\n<td><a href=\"https:\/\/www.blender.org\/download\/\" target=\"_blank\" rel=\"noindex nofollow\">Blender<\/a> + <a href=\"https:\/\/create.roblox.com\/\" target=\"_blank\" rel=\"noindex nofollow\">Roblox Studio<\/a> (both free)<\/td>\n<td>1\u20133 hours for a first simple hat<\/td>\n<td>Aspiring builders or already builders like you who want full control over the mesh<\/td>\n<\/tr>\n<tr>\n<td>Nilo \u2192 Roblox Studio<\/td>\n<td>Browser only (<a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Try Nilo\u2019s open beta<\/a>, free with 1,000 Nilo Bits\/month)<\/td>\n<td>Under 30 minutes for a first simple hat<\/td>\n<td>Aspiring builders or already builders like you who want a Roblox-ready accessory without learning Blender<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Quick Answers to Common Roblox Accessory Questions<\/h2>\n<h3>Do You Need Blender to Make a Roblox Accessory?<\/h3>\n<p>You need some kind of 3D modeling tool to create original geometry, and Blender is the standard free choice. If you want to skip Blender, Nilo gives you a browser-based path where you generate a Roblox-ready accessory from a text prompt, sketch, or image, then export it directly. Roblox\u2019s own in-platform tools only let you recombine existing preset parts, so they do not support original custom shapes.<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498595177-f0c019bde969.png\" alt=\"Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<h3>Can You Make a Roblox Accessory on Mobile?<\/h3>\n<p>You cannot model a custom 3D accessory fully on mobile today. Roblox Studio only runs on Windows and Mac, and there is no official mobile version. If you want to start from a browser on any device, Nilo runs on desktop and mobile browsers with no installation, although detailed 3D work still feels easier on a larger screen.<\/p>\n<h3>Which File Format Should You Export From Blender?<\/h3>\n<p>FBX works as the safest default for Roblox. It carries more data than OBJ and handles textured meshes better. OBJ is fine for simple static accessories without PBR textures. glTF is preferred for animated or skeleton-based assets, but it does not add benefits for a rigid hat. Whatever you choose, apply all transforms in Blender with Ctrl+A and triangulate the mesh with Ctrl+T before exporting.<\/p>\n<h3>Can You Make a Roblox Accessory Without Blender?<\/h3>\n<p>You can build accessories without Blender, but you still need a way to create or generate geometry. Roblox\u2019s built-in Catalog Avatar Creator only recombines existing parts. Third-party AI tools like Meshy can generate geometry from a prompt, although raw AI meshes often need cleanup before they pass Roblox\u2019s technical checks. Nilo offers a browser-based path where you generate an accessory from a prompt, sketch, or image, let the LOD system handle polygon optimization automatically, attach it to a character, then export as RBXMX in one click.<\/p>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Start your next Roblox accessory in Nilo and keep Blender out of the loop<\/a>.<\/p>\n<section data-read-next=\"true\">\n<h2>Read Next<\/h2>\n<ul>\n<li><a href=\"https:\/\/www.nilo.io\/articles\/easy-3d-modeling-roblox-accessories\" target=\"_blank\">How To Make Roblox Accessories Without Blender<\/a><\/li>\n<li><a href=\"https:\/\/www.nilo.io\/articles\/custom-roblox-accessories-without-blender\" target=\"_blank\">How to Create Custom Roblox Accessories Without Blender<\/a><\/li>\n<li><a href=\"https:\/\/www.nilo.io\/articles\/custom-roblox-accessories-modeling\" target=\"_blank\">How to Model Custom Roblox Accessories Without Blender<\/a><\/li>\n<li><a href=\"https:\/\/www.nilo.io\/articles\/roblox-studio-accessories-beginner-guide\" target=\"_blank\">How To Make Roblox Studio Accessories (No Blender Needed)<\/a><\/li>\n<li><a href=\"https:\/\/www.nilo.io\/articles\/how-to-make-roblox-accessories\" target=\"_blank\">How To Make Roblox Accessories: A Step-By-Step Guide<\/a><\/li>\n<\/ul>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Model, export from Blender, and publish your own Roblox accessories. Nilo helps aspiring builders like you go from idea to avatar item fast.<\/p>\n","protected":false},"author":76,"featured_media":1407,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1408","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts\/1408","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/comments?post=1408"}],"version-history":[{"count":0,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts\/1408\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/media\/1407"}],"wp:attachment":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/media?parent=1408"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/categories?post=1408"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/tags?post=1408"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}