{"id":278,"date":"2026-04-13T23:15:44","date_gmt":"2026-04-13T23:15:44","guid":{"rendered":"https:\/\/blog.nilo.io\/best-ai-3d-game-creators\/"},"modified":"2026-07-16T05:22:52","modified_gmt":"2026-07-16T05:22:52","slug":"best-ai-3d-game-creators","status":"publish","type":"post","link":"https:\/\/www.nilo.io\/articles\/best-ai-3d-game-creators","title":{"rendered":"Best AI 3D Game Creators With Built-In Asset Generators"},"content":{"rendered":"<p><em>Written by: Nuno Leiria, Founder &amp; CEO @ Nilo | Last updated: July 15, 2026<\/em><\/p>\n<h2 id=\"key-takeaways\">Key Takeaways for Roblox Builders<\/h2>\n<ul>\n<li>Traditional Roblox workflows force you through multiple tools like Meshy, Blender, and Roblox Studio, so you lose hours before you even start building.<\/li>\n<li>AI-native, browser-based platforms combine asset generation, world building, rigging, animation, and export in one place, so you can skip installs and expensive hardware.<\/li>\n<li>Key things to check include built-in 3D asset generation from text or images, natural language vibe coding, automatic Roblox-safe polygon counts, real-time collaboration, and direct export without cleanup.<\/li>\n<li>Tools like Meshy and Tripo handle asset generation well but often still need manual retopology or Blender passes, while Nilo brings generation, optimization, rigging, and Roblox-ready export into one platform.<\/li>\n<li><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Jump into Nilo&#8217;s open beta and start building and playing for free<\/a>.<\/li>\n<\/ul>\n<h2>The Problem: From Playing Roblox to Fighting Tool Chaos<\/h2>\n<p>Moving from playing Roblox to creating on it feels exciting at first, then the tools hit you. Roblox Studio is a professional-grade desktop app. Blender can take months to learn. Meshy and Tripo generate models fast, but the outputs often have high triangle counts for simple props and messy topology that needs cleanup before you can use them.<\/p>\n<p>You end up in a fragmented loop: generate in Meshy, clean up in Blender, import into Roblox Studio, discover the polycount is wrong, then jump back to Blender. Even experienced solo developers using AI still spend a lot of time on art and assets after the AI does the first pass.<\/p>\n<p>For builders aged 11\u201318 who just want to make something, this feels brutal. One builder in Nilo&#8217;s February 2026 survey said: <em>&#8220;Picture yourself, frustrated because you spent the last 5 hours 3D modeling a shipping container.&#8221;<\/em> These tools were designed for professionals, not for someone who learned spatial thinking inside Minecraft and Roblox.<\/p>\n<p>The core barrier is not your creativity. The real problem is the gap between imagination and execution, plus the stack of disconnected tools in the middle.<\/p>\n<h2>The Solution: AI-Native, Browser-Based 3D Creation Platforms<\/h2>\n<p>AI-native, browser-based 3D creation platforms tackle this fragmentation by putting asset generation, world building, rigging, animation, and export into a single environment. These platforms start with AI at the center instead of adding it later as a plugin.<\/p>\n<p>The difference from traditional workflows is huge. Desktop engines like Roblox Studio, Unity, and Unreal Engine need installation, strong hardware, and years of learning. Separate asset tools like Meshy and Tripo generate models quickly but <a href=\"https:\/\/blog.neural4d.com\/user-guide\/optimize-3d-models-for-webgl-tools-ai-workflow\" target=\"_blank\" rel=\"noindex nofollow\">often output triangle soup meshes with broken edge flow and non-manifold geometry that need full retopology<\/a> before Roblox can handle them well.<\/p>\n<p>Browser-based AI-native platforms remove the install step completely. A model-to-export pipeline that used to take days can shrink to minutes with AI. The key difference between tools in this category is simple: some handle optimization, rigging, and export for you, and others hand you a raw mesh and leave you to fix it.<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498576333-cc4147ffb5c1.png\" alt=\"Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Characters and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Test an AI-native Roblox workflow directly in Nilo&#8217;s open beta<\/a>.<\/p>\n<h2>Capability 1: Fast 3D Asset Generation You Can Actually Control<\/h2>\n<p>Any AI 3D game creator lives or dies on how well it turns prompts or images into usable assets. In 2026, quality across tools has improved a lot. Meshy compresses character generation to minutes and includes PBR texturing, while <a href=\"https:\/\/tooliverse.ai\/tools\/tripo\" target=\"_blank\" rel=\"noindex nofollow\">Tripo&#8217;s Smart Mesh feature focuses on clean, low-poly topology for game engines<\/a>.<\/p>\n<p>You always trade control for speed. Prompt-only tools feel fast but can give you random results, which many builders call the &#8220;AI lottery.&#8221; Platforms that mix text prompts, image uploads, and sketch-to-3D give you more ways to steer the output toward what you see in your head.<\/p>\n<p>Nilo stands out here by hiding multiple AI model providers, including Meshy, Tripo, Nano Banana, Cartwheel, and Uthana, behind one interface. You can switch models for different styles, quality levels, or speeds without leaving your scene. One builder in Nilo&#8217;s February 2026 survey said: <em>&#8220;You can work 20 times faster than you usually work on models.&#8221;<\/em><\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498400401-fcdb804d59be.png\" alt=\"Assets generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Assets generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Try swapping between AI generators inside one Nilo project<\/a>.<\/p>\n<h2>Capability 2: Vibe Coding Game Logic With Plain Language<\/h2>\n<p>Scripting blocks most builders. You have a strong game idea and solid building skills, then Lua appears and progress stops. Vibe coding solves this by letting you describe game logic by talking or typing to the AI instead of writing code line by line.<\/p>\n<p>Rosebud AI turns natural language prompts into playable browser prototypes and lets you refine them through chat. This lowers the scripting wall, but the engine underneath is limited, so depth and interactivity stay shallow.<\/p>\n<p>Nilo&#8217;s code editor accepts natural language prompts in any language and turns them into working code with real-time feedback in your 3D world. You can also see and tweak the actual variables, like changing &#8220;speed = 2&#8221; to &#8220;speed = 20,&#8221; so you learn real programming ideas while you build. One builder said: <em>&#8220;You made me enjoy vibe-coding. The code assistance works almost flawlessly, other experiences have just been frustrating at best.&#8221;<\/em><\/p>\n<h2>Capability 3: Hands-On World Building and Scene Assembly<\/h2>\n<p>Generating a single asset feels cool, but building a full world is where your game comes alive. You need physics, lighting, environments, and interactive objects working together. Many prompt-to-game tools such as Rosebud AI focus on code and skip the rich, spatial building space that makes world creation feel real.<\/p>\n<p>Platforms that treat world building as a main feature let you place objects, tweak environments, and playtest instantly. <a href=\"https:\/\/summerengine.com\/blog\/ai-game-engine\" target=\"_blank\" rel=\"noindex nofollow\">AI-native engines like Summer Engine work directly on the scene graph, physics, and lighting<\/a> instead of spitting out isolated code.<\/p>\n<p>Nilo&#8217;s world building tools include a radial menu for quick object creation, an inspector panel for detailed properties, and real-time physics so everything reacts by default. One builder in Nilo&#8217;s February 2026 survey said: <em>&#8220;It helps me physically visualize any images I may have drawn and helps make my ideas actually come to life.&#8221;<\/em><\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498523335-4f1ad3fb5e04.png\" alt=\"World generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>World generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<h2>Capability 4: Automatic Optimization for Roblox Performance<\/h2>\n<p>Optimization is where most AI 3D workflows break for Roblox builders. Roblox caps individual meshes at <a href=\"https:\/\/www.alpha3d.io\/knowledge-base\/roblox-meshpart-polygon-limit\" target=\"_blank\" rel=\"noindex nofollow\">21,000 triangles per MeshPart on import<\/a>, with a maximum texture resolution of 4096\u00d74096 pixels. AI generators often output far more triangles than you need, so you end up doing manual retopology in Blender.<\/p>\n<p>The real goal is to escape retopology hell completely. Tools like Meshy include a Remesh feature for AI-assisted retopology with polygon targets, and Tripo&#8217;s Smart Low-Poly tool reduces polygon count while trying to keep the look. These features move you closer to the goal, but they still expect you to pick the right settings and often still push you back into Blender for a final pass.<\/p>\n<p>Nilo&#8217;s real-time LOD system handles this step for you. You move a slider, and Nilo adjusts the mesh to hit Roblox&#8217;s triangle caps. You avoid Blender, skip manual retopology, and stop worrying about triangle counts on every asset.<\/p>\n<h2>Capability 5: Real-Time Collaboration With Friends<\/h2>\n<p>Building games with friends feels better than building alone, yet most tools treat collaboration as an afterthought. Roblox Studio runs as a single-player desktop app. Blender has no real-time multiplayer. Many AI-native tools keep you in a solo bubble.<\/p>\n<p>Real-time collaboration means you and your friends build in the same 3D world at the same time and see changes instantly. Spline AI lets you generate, edit, animate, and share 3D models in the browser, but it mainly targets web agencies instead of game builders.<\/p>\n<p>Nilo supports real-time multiplayer creation across desktop and mobile. You share a URL, and your friends join and start building with you right away, without installs or heavy account setup. Published worlds show up in a scrollable feed similar to the Roblox experience list, so sharing what you make becomes part of your normal flow.<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498558906-2d7a57101ca9.png\" alt=\"Obby course generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Obby course generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Spin up a shared Nilo world and build live with friends<\/a>.<\/p>\n<h2>Capability 6: Roblox-Ready Export That Actually Imports Cleanly<\/h2>\n<p>Roblox-ready export means more than picking the right file format. Your asset needs to arrive in Roblox Studio with a safe polygon count, correct scale, working rig, and intact textures. Tripo AI exports FBX or GLB with settings that combine materials and adjust unit scale for Roblox. Meshy lets you choose Roblox as a target platform so the AI can optimize before export.<\/p>\n<p>Many builders still find that &#8220;Roblox-ready&#8221; really means &#8220;Roblox-ready after a Blender pass.&#8221; Scale issues, rigs that do not bind correctly, and missing collision data show up often when you rely on separate tools.<\/p>\n<p>Nilo exports to FBX, OBJ, STL, and glTF, which work with Roblox, Unity, Blender, VRChat, and Unreal Engine. Its LOD system keeps polygon counts within Roblox&#8217;s strict limits before export. Nilo does not lock you in: you can treat it as an asset pipeline for Roblox Studio or build and publish full worlds directly inside Nilo.<\/p>\n<figure style=\"text-align: center\"><img decoding=\"async\" src=\"https:\/\/cdn.aigrowthmarketer.co\/1775498504409-2166b6c2f713.png\" alt=\"Assets and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers\" style=\"max-height: 500px\" loading=\"lazy\"><figcaption><em>Assets and world generated through Nilo, a browser-based 3D creation platform built for Roblox creators and game developers<\/em><\/figcaption><\/figure>\n<h2>Tool Comparison: Asset Generation Plus Direct Roblox Export<\/h2>\n<p>When you compare tools, focus on whether they combine built-in asset generation with direct Roblox export that does not need extra cleanup. This table shows how the main options line up:<\/p>\n<table>\n<thead>\n<tr>\n<th>Tool<\/th>\n<th>Built-in Asset Generation<\/th>\n<th>Direct Roblox Export Without Cleanup<\/th>\n<th>Notes<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Nilo<\/a><\/td>\n<td>Yes, text, sketch, and image-to-3D with multiple AI providers behind one interface<\/td>\n<td>Yes, real-time LOD system targets Roblox polygon caps automatically<\/td>\n<td>Browser-based; includes rigging, animation, vibe coding, world building, and real-time multiplayer collaboration in one place; currently in open beta<\/td>\n<\/tr>\n<tr>\n<td>Meshy<\/td>\n<td>Yes, text-to-3D, image-to-3D, PBR texturing, and auto-rigging with 500+ animation presets<\/td>\n<td>Partial, Roblox target platform setting exists but may still need Blender decimation if meshes exceed limits<\/td>\n<td>Standalone asset tool; no world building, scripting, or multiplayer; browser-based<\/td>\n<\/tr>\n<tr>\n<td>Tripo<\/td>\n<td>Yes, text-to-3D, image-to-3D, and Smart Low-Poly for polygon reduction<\/td>\n<td>Partial, FBX\/GLB export with unit scale; Blender step still recommended for Roblox stud sizing<\/td>\n<td>Standalone asset tool; Uni-Rig sits behind paid tiers; no world building or scripting<\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/www.roblox.com\/create\" target=\"_blank\" rel=\"noindex nofollow\">Roblox Studio<\/a><\/td>\n<td>No, needs external tools for 3D asset generation<\/td>\n<td>Native, it is Roblox<\/td>\n<td>Desktop install; professional-grade; scripting knowledge required for interactivity; no AI-native asset generation<\/td>\n<\/tr>\n<tr>\n<td>Rosebud AI<\/td>\n<td>Partial, focused on code generation and 2D with limited 3D assets<\/td>\n<td>No, outputs browser games instead of Roblox assets<\/td>\n<td>Browser-based; vibe coding focused; lacks deep 3D engine features and Roblox export<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Best Practices: How You Can Evaluate These Tools<\/h2>\n<p>When you compare AI 3D game creators, walk through these checks before you lock in a workflow:<\/p>\n<ul>\n<li><strong>Onboarding speed.<\/strong> If you need hours of tutorials before your first asset, the tool was not designed for you. Look for platforms where you create something in your first session.<\/li>\n<li><strong>Roblox polygon safety.<\/strong> Ask whether the tool automatically keeps meshes under roughly 10,000\u201320,000 triangles or expects you to decimate in Blender.<\/li>\n<li><strong>Export formats that survive import.<\/strong> FBX and GLB are standard. Test whether scale, rig, and textures stay correct when you bring assets into Roblox Studio, and remember those strict triangle limits.<\/li>\n<li><strong>Dependence on external modeling software.<\/strong> If the platform needs Blender for cleanup, add that time to your estimate. Blender&#8217;s learning curve can add hours per asset.<\/li>\n<li><strong>World building and scripting coverage.<\/strong> Decide whether you want a full creation environment or just an asset generator. Meshy and Tripo focus on assets, so you still need Roblox Studio or another engine to turn them into a game.<\/li>\n<\/ul>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Run these checks yourself inside Nilo&#8217;s open beta<\/a>.<\/p>\n<h2>Three Real Builder Scenarios to Learn From<\/h2>\n<p><strong>Scenario 1: First-time creator adding a simple prop.<\/strong> You want a custom sword in your Roblox game and have never touched Blender. A browser-based tool with text-to-3D and automatic optimization gives you the fastest path. Meshy or Tripo can generate the sword quickly, but you might hit Roblox&#8217;s triangle limits and need a cleanup step. Nilo generates the prop, adjusts it to Roblox&#8217;s caps automatically, and lets you export directly, so you skip Blender. Expect to try a few prompt variations to nail the shape.<\/p>\n<p><strong>Scenario 2: Roblox-focused builder needing animated characters.<\/strong> You want a rigged, animated character for a roleplay world. Rigging, which means adding a skeleton so the model can move, usually takes days in pro tools. Meshy&#8217;s auto-rigging creates animation-ready characters with 500+ presets in under 30 seconds, but you may still need to adjust scale for Roblox. Nilo lets you rig with one click, generate animations from text descriptions, and export with Roblox-friendly settings. Always test animated characters in Roblox Studio to confirm rig behavior before you publish.<\/p>\n<p><strong>Scenario 3: Small team testing multiplayer ideas.<\/strong> You and two friends want to prototype a multiplayer tycoon game. Most tools keep creation single-player, so you each work alone and merge assets later. Nilo&#8217;s real-time multiplayer creation lets all three of you build in the same world by sharing a link. You can playtest together inside Nilo before exporting anything to Roblox Studio. Nilo currently focuses on assets and world building, so complex Roblox-specific systems still need to be finished inside Roblox Studio.<\/p>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Try one of these scenarios yourself in Nilo&#8217;s open beta<\/a>.<\/p>\n<h2>Frequently Asked Questions<\/h2>\n<h3>Can I use natural language prompts to build a 3D game without knowing how to code?<\/h3>\n<p>Yes. Vibe coding lets you do exactly that. In platforms like Nilo, you type or speak what you want, such as &#8220;make the player jump higher&#8221; or &#8220;add an enemy that follows me,&#8221; and the AI turns that into working game logic in real time. You see the result instantly in your 3D world. You do not need Lua, JavaScript, or any scripting language to begin. Nilo&#8217;s editor also shows you the variables it creates, so you can tweak them and pick up real programming concepts as you go.<\/p>\n<h3>What is the difference between a browser-based tool and a desktop engine like Roblox Studio?<\/h3>\n<p>Desktop engines like Roblox Studio ask you to download and install software and usually need a fairly powerful computer. Browser-based tools run fully in your browser, with no installation and support for most laptops and mobile devices. For you, this means almost zero setup friction: you open a link and start building. Nilo runs on a custom game engine with C++ physics compiled to WebAssembly and WebGPU, so you get real game performance while staying in the browser.<\/p>\n<h3>What are the limitations of AI-generated 3D asset output?<\/h3>\n<p>AI-generated assets have improved a lot, but some limits remain. Organic shapes such as faces and hands often need several attempts to look right. Complex characters can show asymmetry, melted geometry, or strange textures. Many AI tools still output meshes with too many polygons for Roblox, so they need optimization. Nilo tackles the polygon issue with its LOD system, but you should still plan for a few prompt iterations, especially for detailed characters. Expect two or three generation attempts per asset as a normal pattern.<\/p>\n<h3>What export formats work with Roblox, and do I need Blender in between?<\/h3>\n<p>Roblox Studio accepts FBX and GLB, also called glTF. With many AI tools, even when the format is correct, the scale, polygon count, or rig can break on import, which is why so many builders add a Blender step. Nilo exports FBX, OBJ, STL, and glTF, and its LOD system keeps polygon counts within Roblox&#8217;s limits before export. The goal is to skip Blender for most assets. For very complex rigged characters, still test the import in Roblox Studio to confirm the rig behaves correctly.<\/p>\n<h3>Can I build with friends in real time, and do they need to create an account?<\/h3>\n<p>Real-time collaboration support changes a lot from tool to tool. Most AI asset platforms like Meshy and Tripo keep things single-player. Nilo supports real-time multiplayer creation, so you share a link and your friends join your world and start building on desktop or mobile. Nilo is in open beta, and anyone can sign up for free to join a session. This makes it easier for small teams or groups of friends to prototype ideas without sending files back and forth.<\/p>\n<h3>Who owns the assets I create in Nilo?<\/h3>\n<p>You own any models, skins, or assets you create in Nilo. You can export them, publish them on the Roblox Marketplace, sell them as UGC items, or move them to other platforms. Nilo does not act as a walled garden. You can take your assets anywhere that accepts standard 3D formats, including Unity, Unreal Engine, VRChat, and Blender.<\/p>\n<h2>Conclusion: Match the Tool to How You Want to Build<\/h2>\n<p>No single AI 3D game creator fits every builder. If you want a standalone asset generator with broad format support, Meshy and Tripo work well, as long as you accept that Roblox-ready optimization may still need extra steps. If you plan to stay fully inside Roblox and already know Lua, Roblox Studio remains the most direct path to publishing.<\/p>\n<p>If you want to generate, refine, rig, and export Roblox-ready assets while staying in creative flow and avoiding Blender, Nilo stands out as a strong fit. In Nilo&#8217;s February 2026 survey, 93% of builders said they would recommend Nilo to a friend, and 82% rated their experience as &#8220;Awesome&#8221; or &#8220;Good.&#8221; One builder summed it up: <em>&#8220;There are no limits on what you can create \u2014 just type, draw or add in an image and you can generate, rig, customise and place a fully 3D model within minutes.&#8221;<\/em><\/p>\n<p>The right tool is the one that keeps you building instead of fighting your tools. Start with that, then choose the platform that matches how you like to create.<\/p>\n<p><a href=\"http:\/\/nilo.io\/?utm_source=aga&amp;utm_medium=blog&amp;utm_campaign=aga_content\" target=\"_blank\">Explore Nilo&#8217;s open beta and see how fast you can ship your next Roblox idea<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Meshy, Tripo, Nilo \u2014 compare AI 3D game creators with built-in asset generators, weigh the trade-offs, and try Nilo&#8217;s open beta for free.<\/p>\n","protected":false},"author":76,"featured_media":277,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-278","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts\/278","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/comments?post=278"}],"version-history":[{"count":1,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts\/278\/revisions"}],"predecessor-version":[{"id":956,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/posts\/278\/revisions\/956"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/media\/277"}],"wp:attachment":[{"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/media?parent=278"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/categories?post=278"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.nilo.io\/articles\/wp-json\/wp\/v2\/tags?post=278"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}