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Work at Nilo

Come build
with us

Our team grew up playing games… and never quite got over it. Now we're building what the next generation will grow up on.

See open roles

Our mission

Making games should feel like playing them

Founded in 2024, Nilo is a browser-based 3D sandbox. You open a URL and you're in. You can play, build, remix, and publish interactive 3D experiences as easily as posting a video. The creation tools are generative and AI-native from the ground up, which means a kid on a bus ride home can ship something playable before dinner, and billions of people can jump in on whatever device they already have. This is the successor to legacy 3D UGC. It's the generative engine for the next billion creators. And yes, we think that's a big deal.

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Who we are

The Nilo team dancing together — captured during an offsite.

There is no other team in the world doing what we’re doing.

AAA game engine depth, AI-native architecture, and a consumer platform aimed at the next generation of creators. There is no other team in the world doing exactly this, and that specificity is the point. It's what lets Nilo be the natural home for a very particular kind of person.

We have people who shipped Fortnite and Fable. People who led design on Warcraft and Diablo. People who scaled Twitch's creator ecosystem, ran global marketing at TikTok, and took VRChat past 100K concurrents.

In every prior company, these people were the best at what they did.

At Nilo, they're the baseline.

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How we work

Fully remote from day one

We are 20+ people across 9 time zones. That lets us hire the best person for a role regardless of where they live, and gives everyone the flexibility to shape their day around what actually works for them. We care about what you ship, not how many hours you put in. Your schedule is your own.

Async by default

Our office is Discord, the same place our community lives. That keeps us close to the people we build for, and keeps everyone in the loop on what is happening right now. With the team spread across time zones, most decisions happen in writing, which means meetings are rare and intentional.

Flat and fast

Our org is flat by design. Speed is our advantage and hierarchy gets in the way of it, so we do not have much of one. Everyone here is a lead. We hire people who can make the call, and we let them make it.

Empowered by AI

Everyone uses AI to move faster, from wiring up internal Discord bots to shipping core features. Every other week the team trades tips in an AI workshop: what is working, what broke, which new tool dropped over the weekend. You'll move faster at Nilo than you have anywhere before. You'll also learn faster, because all of us are.

You can just do things

Process is thin on purpose. If you see something that needs to happen, it is yours. The conventional path is usually just the most visible one, not the only one. The best work here comes from people who got close enough to a problem to see the shortcut.

We raise each other’s game

Nothing here gets built in a vacuum. Fresh eyes on your work, direct feedback on what is not landing yet, and a default of doing the same for everyone else. Every other week we run a retrospective on what is working, what is not, and act on it.

Above all, the work should feel like play. Nilo exists because making games should be as fun as playing them. We hold ourselves to the same standard.
Nilo team gathered around a TV with a character named Marcellus on screen during the Marcellus offsite.
Nilo team doing a yoga session outdoors during the Algarve offsite.
Four Nilo teammates laughing together on a bench, each with a laptop open, during an offsite.

Builder Week

Did we mention we're all AI-enabled? Once a year we host our own version of a hackathon: Builder Week. For four days, everyone fires up their tool of choice (Cursor, n8n, Claude, you name it) and gets to building.

The outcomes vary wildly, which is the fun part. Some projects are fun experiments that ultimately go nowhere, and the value is in what we learned. Some ship almost exactly as conceived. And some are quiet sparks that eventually turn into something real.

Nilo teammates heads-down during Builder Week, one prototyping a 3D vehicle in the Nilo editor.

How we hire

We only work with people who make everyone around them better.

Sharp. High-agency. A little (okay, a lot) obsessed with what they do. The kind of person who would be doing something remarkable regardless, and chooses to do it here.

We hire when we find the right person, not when a seat opens up. Most Nilonauts never come through a traditional hiring pipeline. They reveal themselves through what they make. A repo, a portfolio, a side project or post that made us stop scrolling.

We're especially into finding people early. Some of our best work comes from pairing young builders with experienced ones who can accelerate their slope.

The next generation of developers is already emerging: 3D-native, entrepreneurial, building things in days that used to take studios months. We want to find them and build alongside them.

Backed By

a16z/speedrun
SUPERCELL
kfund
Essence
Flex Capital
Script
Earthling
CoreNest
NextTier Ventures
Shilling

Charlie Songhurst · Marc Petit · Andreas Klinger · Logan Kilpatrick · Blake Hall · Matt Bilbey · Denes Ban · Bruce Grove · Gabriele Farina · Safi Bahcall · Fangda Wan · Juanjo Mostazo · Nuno Job · and more

FAQs

Do you offer internships?

Yes. We bet on early talent. Send a general application and show us your best work.

Do you sponsor visas?

Potentially. We usually start with a trial period to see if it's a fit on both sides. If it is, we figure out relocation together.

Do you hire anywhere in the world?

Yes. We hire wherever the best person for the role happens to live.

What's the remote policy?

Work from wherever you do your best work. Move around, relocate, take the weird hours that suit you. We only ask that you keep the team in the loop and show up for the handful of meetings where everyone actually needs to be there.

What stage are you at?

We raised our seed in 2024. Read the announcement.

What's the hiring process like?

Fast. Most processes take one to two weeks: usually one or two calls with the team, then an offer. We've had people start in under a week.

The next billion creators
are waiting

You have built impressive things already. The question is what you build next, and who you build it with.

See open roles